Monthly Archives: April 2016

SCP-CB’s 4th anniversary!

It’s been four years since the release of the first alpha version of SCP – Containment Breach, so I decided to make a little montage of the progress of the game. A big thank you to everyone who’s played the game during the years, all the people who’ve helped with the development and everyone else who’s been following and supporting the project!

As some of you may notice from the last few clips in the video, there’s some new stuff coming up: the developers of the Nine Tailed Fox Mod (ENDSHN and Vane Brain from Third Subdivision Team) have been working on a new update for the game for some time now (with some collaboration by me). The update will introduce a couple of new SCPs and expand the role of some of the existing SCPs, and also include a ton of bugfixes, optimization and some visual improvements (some of which can be seen in the video)!

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April 15, 2016

Regalis

What is short-circuit evaluation

Blitz3D – the only language where you can get a significant performance boost by changing

If (someValue < 1.0 And SomeExpensiveCalculation()) Then       DoSomething()  EndIf

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If (someValue < 1.0) Then     If (SomeExpensiveCalculation()) Then DoSomething()     EndIf EndIf